The Walking Dead: Season 4, Episode 6 – “Live Bait”
Thanks to the
encouragement of The Walking Dead TV
Podcast, I will be writing weekly episode recaps for this
season of The Walking Dead. Anyone continuing on should expect spoilers.
The return of the
Governor seems like something that should be a big deal. The
Walking Dead certainly thinks so, as “Live Bait” is a whole episode focused
on what he has been up to, since going full on crazy at the end of last
season. Unfortunately, the events from
last season have inadvertently effected how much regard I have for “Live Bait,”
along with the fact that this is apparently only part one of our journey with
the Governor, before we are caught up to speed with precisely how he ends up
back at the prison. Given that this
season of the show has been very character heavy (and fairly successful at
that), I am not faulting the idea for this episode, but that does not take away
from issues I already had with the Governor character and The Walking Dead’s attempt to sweep things under the rug.
The beginning of this
episode really did not help matters all too much, as there is a brief recap of
how things were left with the Governor at the end of last season, following the
slaughter of almost all his own soldiers, by his own hand, which is then
followed by a sequence that I could not take seriously. After waking up, abandoned by his men, ol’
Gov beings to walk the earth. The
combination of music and a really terrible looking beard did not help me
appreciate what David Morrissey was conveying in all his vagrant brooding
around the streets of dilapidated Georgia.
I generally like the source music chosen for this show quite a bit, so
it did come as a surprise for how little I responded to what was done in this
lengthy cold open.
Things settle down once
the episode gets to its main focus: the
attempt to redeem the Governor. I will
layout my thoughts on that, but the setup is simple. The Governor spots a little girl in an
apartment building. He is reminded of
his dead daughter and makes his way up.
Upon arrival, shaggy and malnourished, he disarms himself and gives in
to the occupants, hoping for shelter in return.
The occupants include the little girl, Megan, her mother Lily, Lily’s
sister Tara, and the girls’ father, an old man with lung cancer. The Governor eventually tells the others that
his name is Brian and begins his new journey by staying with this family.
I cannot take away from
what Morrissey offers as an actor. In
terms of giving a performance based off of what is stated in a script, the
actor nails the part. Were it not for
things we already knew about this character, I would be happy to praise it all
the way. The problem is that I do know
things about this character and they are messy, inconsistent things that this
episode really wants to overlook by way of a very standard redemption arc. It is really easy to create sympathy for a character
by making him the stranger that becomes a protector, providing information
about the harsh realities of the world they live in, being helpful in
situations of need, and of course bonding with a very young girl. These are common tropes and whether or not
these clichés are bothersome, they still manage to be effective in certain
stories. The Governor is a different
case.
Last season had the job
of delivering on an interpretation of one of the most ruthless characters in
the original comic. I do not need The Walking Dead to be a spitting image
of the comic or the Governor-related book series either. What I need is consistency. Unfortunately, the Governor was not a
consistent character last season. Going
full on crazy at the end of last season was fine, given that he would likely
return the same way, but that is not what we got here. Attempting this redemption plotline would be
fine too, but I also did not find enough in this episode to really deliver on
me appreciating what led to his change.
Simply showing us a disheveled, broken man that suddenly finds warmth in
his life again is not enough to put me on his side or make me want to forgive
his actions, as this episode wants us to do.
This is where it gets
tricky, as there is still at least one more episode (or at the very least half
of one) that will show us what the real deal is behind his return to the
prison. It goes to show how difficult
these weekly write-ups can be, because the sum of all the parts can make a big
difference in some cases. That said, I
know what I saw, I know how I feel about the Governor, and I also had other
problems.
I have already brought
up the cold open, which I saw as goofy, rather than very effective. The other issue was this family,
frankly. The character of Tara was awful
and I really do have to pick on both the writing and the actress. Nothing about her seemed to work for me. I won’t pick on a little girl, but I will say
that Megan is clearly a cypher and the source of eventual problems, which goes
along with the sort of standard storyline being built around Governor 2.0, but
also not all that inventive.
I am picking on the
show a little bit, but it is because it is moving away from greater potential. The strange thing is how a very standard
revenge plot would have been favorable.
Perhaps that is what we are building to next time, but this redemption
plotline is basically stalling for time by adding qualities to a character that
go against what I see in him, without backing it up very well. We know the Governor will end up back at the
prison, regardless of context, but it really would make more sense if it was
spurred on by very basic revenge motivations.
Instead, we have added complexities that that I am not all for believing
in as of yet.
Maybe this will all play
out really well. That has been the
pattern so far, as I had issues with Carol’s plotline, only to be really warm
towards the last episode featuring her.
The Governor has always been a problematic character for a show that
could really benefit from having a straight up crazy antagonist, but maybe it
will settle him into a specific mindset by the time he is reintroduced to Rick
and the Prison Pioneers. I am curious
and while “Live Bait” did not show me The
Walking Dead at its finest (despite how hard it tried), I remain open to
where it can go from here.
3
out of 5 Busters
Dead
Bits:
- A bit shorter and blunter this week, but it is because I am leaving the country in a few hours. I will be vacationing in South Africa for a couple weeks, meaning there will be an obvious lack of work coming from me for a bit. That said, there may or may not be a guest write-up in my place. We’ll see, but with that said, I look forward to returning and seeing how this all pans out. And with that said, I’m super excited to go to Africa, where there are no walkers for miles, I believe!
- Zombie Kill of the Week: The Governor had a bone to pick with one of those pit zombies.
- Oof, that beard, but we were all thinking Snake Plissken a couple times though, right?
- The Governor and Andrea have gotten the most action on this show; those crazy, horny kids. Glenn and Maggie need to catch up!
- No one doesn’t know how to pinky swear, c’mon!
- Seriously, shut up Tara.
- See you all at the mid-season finale!
Aaron
is a writer/reviewer for WhySoBlu.com.
Follow him on Twitter @AaronsPS3.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
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