The Walking Dead: Season 4, Episode 5 – “Internment”
Thanks to the
encouragement of The Walking Dead TV
Podcast, I will be writing weekly episode recaps for this
season of The Walking Dead. Anyone continuing on should expect spoilers.
So far this season I
have spent a good amount of time addressing The
Walking Dead’s lack of subtlety.
This is not necessarily something that has harmed the show, as it has
been four seasons and you kind of know what to expect at this point, but this
week’s episode, “Internment,” continued to add onto this thought. If it is unclear, having the walls very
literally coming down around Rick, as walkers continue to try and invade the
prison makes it pretty clear that heavy burdens are being placed upon him, but
keeping things in order and contained will be necessary, if one wants to hold
on as long as they can. Given how
action-heavy this week’s installment was, there were lots of clear visuals and to-the-point
dialogue to further emphasize the show’s big themes, in place of doing
something more fresh and interesting. Still,
while The Walking Dead may handle these
action scenarios well, it just leaves me hoping that we can get back to more
intriguing stories, now that this infection plotline seems to be ending.
There are some minor
details that could be explained, but this week is really the Hershel hour. Scott Wilson continues to make a great case
for a “Best Supporting Actor” Golden Globe nomination (they like things that
are popular), as he deals with the patients in Cell Block C. He treats dying men and women, tries to keep
up the spirits of Glenn and Sasha, who are just as sick, but trying to help
anyway, and is basically trying to keep his wits about him in the face of
death. It is a lot for a one-legged man
to be doing, but the early parts of this episode do a fine job of showing a man
multitasking within the bounds of a very dire situation.
Before we get to the
fit hitting the shan in the latter half of this episode, I can talk about Rick’s
return. While on walker fence duty,
Maggie lets Rick in and immediately asks about Carol, which is fair, which then
gives us the chance to see where Rick’s head is at. We can basically tell that Rick has been
practicing how to explain this turn of events.
He made a tough call, with no one else’s knowledge or approval and no he
has to deal with it. More will come of
this next week, but for now it is interesting to speculate on what this may
mean for our lead character. Will he
become a member of the council or will he be punished? I am not sure, but it is far more interesting
than what the Rick/Carl plot seems to have devolved into.
To be clear, I have no
problem with the state of these characters, but it is getting to a point where
Rick and Carl’s relationship (and this is the same for a number of pairings on
the show, i.e. Gaggie) is going nowhere.
We get it, Rick wants to protect Carl’s innocence. I am not sure how possible that is when you
assist in carving your baby sister out of your own mother and top it off by
shooting her in the head, but Rick seems convinced that talking very gently
with Carl about whether or not he used his gun seems to be a staple of their
bonding time this season. That takes a
different turn later on, but just sit with that for now.
Getting to the episode’s
stressful, action-heavy half, the stress factor certainly heightened, as a
solidly staged portion of this show had a focus on Hershel both kicking ass and
saving lives. People dying from
infection and coming back as walkers led to a number of action scenarios
focused on people getting to the right place in time, before someone was
bitten. It is exciting per se, as The Walking Dead knows how to make these
types of scenes work well, I just wish the results were not so ordinary for the
show. We lost a few people we never knew
anything about and Glenn lived, like we figured he would. I was both stressed out and excited by this
sequence in the moment, but it feels more like we gave up on doing something
even more compelling in favor of having an admittedly kick ass action sequence,
which is done a lot.
I am picking on that
scene, but the stuff inside of Cell Block C was less of a problem for me (aside
from Maggie getting in the “one great shot” cliché). Actually, it is because of how solid Scott
Wilson is in this episode (and season) that I was really into that sequence. The bigger issue is the Rick and Carl of
Duty: Modern Warfare: Prison Walkers. It
got a reaction out of me in the moments, as I was thinking, “Ok, well now this
is happening,” but the more it went on (and in subsequent viewings), the more I
felt it like an excessive sequence.
Again, this is the show hammering home how dire the situation is, where
father and son take up arms together and blast away this unstoppable problem,
emphasizing both futility and what it takes to try and stay safe for a time. All of that, plus we get more ammunition in
regards to commenting on how scarily gifted Carl is at killin’ things real darn
good. It is grim, but fun to watch,
sure, but after an episode that made a good case for delving into what it means
to make sacrifices for the great good, this episode felt more like a step
backwards, so we can take a break, before getting to more significant matters
in the future.
The end of this episode
is a nice reprieve from the intense grimness seen in the majority of “Internment,”
as it basically amounts to everyone telling Hershel how awesome he was. Daryl’s Dream Team arrives back at the prison
and the medicine hopefully brings an end to this plotline, or at least holds it
in place. Rick and Carl share some green
beans (life goes on), and Hershel gets to ride in a jeep. Aside from a mystery guest in the last
minute, it is a nice piece of closure to end on.
In an attempt to bring
this write-up to a close, I will mention the conversation Rick and Hershel have
around midway in the episode. The two
discuss what essentially amounts to this giant life trial they are all going through. We of course should not forget that Hershel
is a man of god, but regardless, I liked the debate about whether Rick was in
denial or just lucky in regards to how he was able to have a time of peace,
before all hell started to break loose again.
I am just also thinking about keeping this sort of thought in mind, with
regards to the show in general. I found
last week’s episode, “Indifference,” to be the best of the season so far, as it
emphasized characterization and accounting for ones actions. The
Walking Dead of course needs to have these big walker sequences too, but I
hope upcoming plotlines manage to find that proper balance that the show is
always striving for. Having standout
characters like Hershel is a nice touch, but now The Walking Dead needs to show me a little more.
3
½ out of 5 Busters
Dead
Bits:
- Zombie Kill of the Week: While a father son bonding scene with assault rifles is one thing, Hershel taking care of business on his own was more satisfying, which includes his good friend Dr. S, who now has a screwdriver hole in his head, thanks to Hershel.
- Spaghetti Wednesdays? Really? Good thing no one seconded that ridiculous idea.
- Lots of great Hershel responses this week:
- “What if I’m gone?” – “Shut up”
- “You’re a tough sonuvabitch.” – “I Am”
- “You wanna come?” – “Hell yeah!”
- More Hershel thoughts, when he went for the shotgun, I pretty much just wanted him to also find a chainsaw and say, “Groovy.”
- Way to waste and Axe Maggie.
- Okay, serious, it is time to build stronger fences. This really shouldn’t be that hard of a task.
- We get a week to learn how pissed off Daryl may be.
- So yeah, the Governor reared his one-eyed head. We all knew it would happen sooner or later, so good job giving us a nice surprise for the end of this episode. Now I just hope the Governor will be full on bonkers this season so I can appreciate the show’s take on the character more.
Aaron
is a writer/reviewer for WhySoBlu.com.
Follow him on Twitter @AaronsPS3.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
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