The Walking Dead: Season 3, Episode 10 - Home
Thanks to the
encouragement of The Walking Dead TV
Podcast, I will be writing weekly episode recaps for this
season of The Walking Dead. Anyone continuing on should expect spoilers.
This week’s episode of The Walking Dead was a bit all over the
place, literally, as we were exploring several different plot lines, checking
in with many characters, getting a feel for how each person was dealing with
their given situation, and then dropping all of that for an exciting finale
filled with firefights and walkers. It
felt less like a cohesive story and more like a bit of a meandering narrative
that ends simply because everyone was given guns and could shoot their way into
the credits. With that said, the episode
was exciting enough, even if the high that I was put on by the first half of
the season seems to be fading.
Since the episode
starts with Rick seeing more of Ghost Lori (or my favorite name for it – LoriJuice),
that is where I’ll start. Rick is shown at
the beginning of the episode going into the woods right outside the prison and
is then seen towards the end of the episode, confronting Hershel about his
state of mind. I really want to be more
compelled by all of this, especially since nothing about Rick as a regular
person is all that interesting at this point, so seeing him covered in sweat
and going crazy does a lot to make him less of a dull character. I think my issue is that it seems very clear
to me what Rick is going through, so spending time with him telling Hershel
(and us) exactly what he’s going through seems redundant. Given that my chief complaint about the
series is the quality of the writing, I guess I can only hope that future
episodes dealing with Crazy Rick find a more creative way of him dealing with
his losses and burdens.
Meanwhile, back inside
of the prison, Glenn is very concerned with the Governor staging an attack on
them. To his credit, he’s actually right
about this, but his angered attempts to form a plan, which could even lead to
an assassination attempt on the Governor, don’t go over well with everyone
else. On the plus side, Michonne is more
helpful than ever, speaking up for a change, actively participating, and not continuing
to suck the life out of a character most fans were really looking forward to
seeing. The most important part of all
of this is observing how Glenn has grown over the course of this series. Of course, given that we are always pushed to
dark and violent places and do not get much of an opportunity to see the
characters grow outside of these circumstances, Glenn has matured into a more hardened
version of himself, but regardless, his attempt to take charge is notable and
hopefully he’ll get a chance to calm down and do a better job at patching
things up with Maggie.
The other notable
aspect on the prison side of things was the development of Axel, but as any
keen-eyed supporter of the series may have known already, if the show decides
to start developing its least essential character, that of course means it is
time for that person to go. It is a
shame too, as Lew Temple did a good job at fleshing out what little there was
to the toy gun totin’ thief that was prisoner Axel. At least he was rather helpful in the end, as
Carol was able to use poor Axel’s lifeless body as a human shield, to defend
herself against the barrage of bullets headed her way.
I am jumping ahead
though, as there is still some discussion of the Woodbury side of things. There really is not much to say about Andrea
and her reign as the new Governor of Woodbury for the time being, except that I
can only hope there is a Twin Peaks-like
spin-off in the works, which is all types of quirky and has the townsfolk being
nothing but distant and awkward around Andrea.
Moving past this, including the awkward Dr. Milton conversation (“He’s
on a run…?”), it was more fun to see the ruthless side of the Governor come
out. Given that David Morrissey has been
doing a solid job, acting-wise, despite areas where the scripting has failed
him, I was pleased to see him let loose and fire off bullets with plenty of
cocky self-assurance. Whether this was
just a preview of things to come or a way to rile up Rick, Michonne, and the
others, the Governor is doing his best to be full-on evil and I like it.
Last thought go towards
the Dixon brothers. Here’s a subplot
that moved a lot faster than I expected.
The brothers fought, saved lives, fought some more, then saved Rick, and
appear to be moving back in; all within the span of one episode. Is it a quick development? Sure, but I will
wait to see how this plays out with the rest of the season. What I find to be more interesting is that we
were given the chance to finally see Merle and Daryl interact for a significant
period of time and really understand their dynamic. Not only does this lead to an exciting
mid-portion of the episode, where Daryl shows off some hero skills, while Merle
tests his buttons, but it provided an area in the story that the writers must
have been really excited about, as the dialogue was well-handled, just as much
as the acting was between Norman Reedus and Michael Rooker. I would have loved to see one of the self-contained
episodes focus on these two or at most these two and one other plotline, but
despite the speediness of this plot, I was really satisfied with what I got.
Getting to the end of
the episode, despite some time spent flirting with Carol and fortifying the
prison, poor Axel did get a bullet to the noggin and the rest of Rick’s crew
were ambushed by the Governor. This was
obviously more of a way to open them up to future attacks by not just Woodbury
jerks, but walkers as well, but it still functioned as a tense action sequence,
with bullets being fired from all over.
It was a little amusing to watch Maggie arrive with a bunch of guns in
her hands, so that everyone could be involved in this battle, but regardless,
tensions were high during this whole scenario.
Whether or not I needed to see a big gun battle finale will be addressed
in a second, but as predictable as it may have been, the Dixon crossbow bolt
save for Rick was a pretty good symbol for the excitement had during this
portion of the episode.
Earlier in this series,
there seemed to be a bit of an issue finding a balance between episodes heavy
on character and ones heavy on action. Home had the feel of one that was very
unsubtle in doing both. It spent plenty
of time having characters talk to (and lecture) each other, before the jarring
shift into a bloody and walker-heavy ending.
When we dealt with the Dixons out in the woods, the transition to walker
action was well-handled and fed right back into how these two interacted with
each other. I wish the show was more
consistently like that. Walker craziness
is not needed all the time, but when it applies to the narrative, as a way to strengthen
the characters, the show is really delivering in the way it needs to. So for now, things are set up, various
players have been moved into position, let’s see how this shakes out next week.
3
½ out of 5 Busters
Zombie
Kill of the Week: Daryl
had a lot to work with this week, but pulling a zombie out of a car and using
the trunk to smash its head was the kind of juicy goodness that plenty of gore
hounds would enjoy.
Glenn’s
the next in charge?
Seems like Carl would be next in line.
Kid has got things under control, as far as I can see.
Yes, I did enjoy
Michonne kicking some ass in the field as well.
The Governor may want
Andrea to fill in, but you know who doesn’t care – Karen, that’s who.
Those prisoners would
have been a lot better not meeting Rick’s crew.
Tyrese? Oh where, oh
where can he be?
Do you think they drew
straws to see who would drive the walker-filled van into the prison?
Aaron
is a writer/reviewer for WhySoBlu.com.
Follow him on Twitter @AaronsPS3.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
Comments
Post a Comment