The Walking Dead: Season 3, Episode 5 – ‘Say The Word’ Review
Thanks to the
encouragement of The Walking Dead TV
Podcast, I will be writing weekly episode recaps for this
season of The Walking Dead. Anyone continuing on should expect spoilers.
Ask and you shall
receive. Last week I was all for the
show switching gears from focusing on the ‘walkers vs. the survivors’ aspect
and killing off too many cast members in the process and becoming more of a
character drama that happens to be set in a world ruled by the undead, which is
how I feel the show would work best. So
this week I got that and plot-wise, this episode is pretty solid, as it
progresses the story further, from multiple perspectives and there are a number
of reveals that are interesting in general and exciting for fans of the
comic. The only downside is that The Walking Dead’s strong suit has never
been its dialogue and this week does have the characters talking…a lot.
Starting off on a much
darker note though, ‘Say The Word’ began with answering a question raised before,
which is about the Governor’s daughter.
Previously, the Governor mentioned that he had a family once and that
his wife died, but we did not hear about the daughter. Now it is made clear, the Governor still
spends time with her, even though she is a zombie. At least he still makes her hair look nice. Moving on, while Woodbury seems to be having
a pretty cheery Saturday afternoon, the prison is in a state of mourning, as
they are all coming down from the events of last week.
What I liked about this
opening prison scene is that is established things quickly and they made
sense. Concerns were centered on what to
do about feeding the baby and the group figured out a solution quickly – Daryl and
Maggie are going to head out and find baby supplies from local stores/buildings
they are aware of. At the same time,
Rick does not spend his time sulking; instead, he quickly picks up an axe and
decides to clear out some of the prison personally. Filled with appropriate rage, Andrew Lincoln’s
intensity as Rick became a highlight of the episode. With so much weighing down on him, The Walking Dead has done a lot to bring
Rick down to his lowest point (he even lashed out at good ol’ Glenn!), but it
is still plenty effective. At the same
time, watching scenes with Daryl and Maggie worked, because they were quieter
and focused, then capped off with a great bit of humor, following that possum
kill.
On the Woodbury side of
things, we continue to watch suspicious Michonne and Kool-aid drinking Andrea
deal with their new digs. While Andrea
continues to be all aboard (for now) with what she is seeing, Michonne
continues down the trail of not trusting anything, which leads her to another
discovery. After having taken back her
sword from the Governor’s office, she finds herself in the back of a building,
finding a group of caged walkers. She opens
the cage and slices (I believe I also saw dicing) up all of the walkers. While Michonne seems happy in her most comfortable
place, she is found and sent to the principal’s Governor’s office.
At this point, I am
fine with Michonne and find Danai Gurira to be doing a solid job with what she
is given, but can still acknowledge that I will be happy to see more from
her. I understand that there is a level
of impatience growing with some people about her, but at least we get proper
movement on where her character is headed, which is literally away from
Woodbury. It opens up a lot of options,
as the Governor does seem to be quite fixated on keeping both women
around. Where is Michonne headed? Will she find the prison? Will she be rounded up and brought back to
Woodbury? There are a lot of options and
hopefully less scenes of her arguing with Andrea.
Speaking of Andrea,
this is another character that I cannot help but want to see change in
attitude. We all know that she has to
eventually realize how wrong she has been the whole time, but even as we see
her finally find something to be wary about (Zombie Fight Club), it is still
not necessarily the best reason for her to be disturbed. From Andrea’s point of view, she is seeing a
man, whom she has no reason to think less of, finding a creative way to relieve
the people of the fear of walkers and find a way to have peace in their new
world. While one could consider it
barbaric, Andrea is still not quite in the place where she really can know why
the Governor cannot be trusted, so I will also be curious as to what is finally
going to tip the scales on that front.
As Michonne states in this episode, “People with nothing to hide don’t
usually feel the need to say so,” so hopefully Andrea will come to think about
this as well.
As far as the rest of
Woodbury goes, Merle continues to be a more entertaining presence, as he is
clearly the muscle that is fine with doing some dirty work for the Governor, as
well as work on his career as a showboating wrestler (one-armed pushups and
all). Dr. Milton is just begging to have
a backstory established for his character.
And Governor Philip (bad accent and all) continues to be playing all
sides. He tries to have his way with
convincing Michonne to stay, but that does not work. However, he is more successful at keeping
Andrea in line and even having her try to talk down Michonne. While that leads to a decent enough scene
where the women part ways, watching the Governor struggle to get Andrea to
understand why an entertaining match, where the fighters are surrounded by a
cage of zombies, is just another way to build up the many shades of this
character.
In saying all of this,
despite being a fine episode for the show, that really is all it ever ends up
being – fine. I am not saying that I am
immediately retracting my statement from last week, as I do like the
character-focused episodes. The only
problem is that these are the same characters that we have known, meaning that
they are not very interesting people.
The Governor (and, to a lesser extent, Merle) make things better, as
they have more to work with and exist somewhat outside the state of everyone
else (one is playing a two-sided villain, while the other is a broad brigand,
with one hand), but everyone else here can only do so much, aside from Rick,
who gets to have rage-filled brooding during his scenes in this episode.
The writing for this
series has certainly gotten better, but while the show did inevitably need to
slow down and have characters go over what is going on and what is next on the
agenda as far as keeping themselves alive goes, they don’t have much in the way
of bringing color to their dialogue.
Everyone here pretty much just lays out all of what is on their mind
into what they end up saying, and while it is a nice, contemplative moment for
Glenn to express his conflict about whether they should have killed all the
prisoners or not, it is still just Glenn flatly saying that, as opposed to more
nuance being applied to said scene (I am also not so down with establishing
more T-Dog backstory, now that he’s dead, but that may just be me). The only solution is to evolve and realize
that a show with zombies does not need to be about the zombies. If The Walking Dead can get to episodes
that are interesting plot-wise, while centering on these characters and getting
to who they are without having them just straight-up tell us, then the series
has potential to work better on a dramatic level and not just on a
zombie-action level.
To end with some talk
about zombie action, yes, I completely thought I had called it when Rick could
not find Lori’s body at first. Maybe
Carl hadn’t shot her after all. Instead,
it was just the case of the hungry walker, who apparently did away with the
rest of Lori’s corpse. Rick did away
with that walker and violently stabbed its stomach. Later on, he receives a phone call and that
of course ends the episode. Who’s on the
line? Comic fans may have an idea, but I
guess we’ll all know next week.
I liked this
episode. It may not be nearly as
eventful as the past few, but it is playing off of the things established in
this season thus far and benefiting from the various strengths that the series
has gained since it has found its footing.
The dialogue may continue to be the weak point and fairly heavy-handed (“What
should we name the baby?” “Well these are all of our dead friends.”), but the
show is still in its groove and continues to be compelling. Now let’s hurry up and find out where Carol
is hiding.
3
½ out of 5 Busters
Zombie
Kill of the Week: Stalking
the halls, one man; a widower with nothing to lose; going all out with his
axe. Rick Rage!
Possum
Pot Luck: How
awesome would it be if everyone got a Walking
Dead companion coffee table book of food recipes of random animals that
Daryl catches in the wild?
Aaron
is a writer/reviewer for WhySoBlu.com.
Follow him on Twitter @AaronsPS3.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
He also co-hosts a podcast, Out Now with Aaron and Abe, available via iTunes or at HHWLOD.com.
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